I’ve been doing so much work on the timeline, facts and rules for Coyote and Crow that it recently came to my attention that I’ve been sort of secretive about what the world looks and feels like. So, let’s do this!(more…) Article || Tags: aesthetics, Connor Alexander, Coyote and Crow, indigenous, indigenous futurisms, Native, native american, Role Playing
I’m very excited to drop this promotional piece for Coyote and Crow. The logo and graphic design work are by Barbara Schelling. Barbara is a member of the Nakoda tribe and if I have my way, she’ll be an ongoing member of this project. I really love the graphical elements and color splashes in the logo.
The art is by Harry Conway. This piece wasn’t commissioned and isn’t connected to Coyote and Crow in any way. However, I temporarily licensed it for concept and promotional purposes. I feel it does a great job of capturing much of the tone and essence I’m going for, even if the details aren’t quite right. It won’t be used in the final version of Coyote and Crow, but I hope you enjoy it for now. And if you’re developing a game, please reach out to Harry (who you can find on ArtStation). He’s a great guy and a pleasure to work with.Article || Tags: Barbara Schelling, Connor Alexander, Coyote and Crow, first nations, harry conway, indigenous, indigenous futurisms, Native, native american
The following is a short story set in the world of Coyote and Crow. It will likely appear in the core rule book. Waya’s Lesson is meant as an introduction to the world of Coyote and Crow, both in tone and theme. It also is at the heart of why the game is called Coyote and Crow. I hope you enjoy it.(more…) Article || Tags: Connor Alexander, coyote, Coyote and Crow, crow, fable, first nations, games, Indian, indigenous, indigenous futurisms, Role Playing, wayas lesson
Update 3/23/19: The response I have received from people over the last 3 months has been astonishing! But I also realize that I want to start publishing real updates on the game here on SL3 as their own blog posts. So going forward, I’ll be creating new posts for each update. Check the main blog page for the lastest on Coyote and Crow!
Update 11/29/18: I received an incredible promotional piece from artist, Jeff Holt, who really captured the feel that I’m going for. It’s at the bottom of the page.
Update 11/1/18: I’m currently participating in NaNoWriMo and using it as a way to start fleshing out some of my world, its story, and the themes that I want to highlight.
Update 10/18/18: I’m currently working on finding an artist who can help me with a promotional piece for the game. Specifically, something that can help draw attention to the project and help me get the team together that I need.
More updates here as they happen!
I’m thrilled to tell you that after my experience with interviewing the NDN Players (which you can read HERE ) I had sort of an epiphany. After seeing a preview for the video game Greedfall, I wanted to create a “What If” world that explored the idea of Native Americans who never met Europeans, never suffered under colonization. And not set in the 1400s or even now, but in the future. I tossed around the idea of a board game and a card game (both of which are still on the back burner), but decided to instead focus on my first true love in gaming – roleplaying games. RPGs are the best way to create the world that I have in my head and the best way for players to experience this rich expansive idea. (more…)Article || Tags: games, indigenous, indigenous futurisms, Native, native american, Role Playing, RPG