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This is a hard post to write. I’m not really happy with what I have to do, but sometimes you have to make hard decisions to keep a project moving forward. But let’s start with good news. Coyote and Crow is developing and what I’ve got on paper is great. Character creation is nearly complete, much of the world building content is done, the major dice mechanics are solid. I’ve got some beautiful art from Kyle Charles and the the skeleton of our fictional language from Travis Roberts. My alpha tests were very successful. I’d like to think we can still get to Kickstarter by this summer.

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There’s been so much activity lately with Coyote and Crow that I haven’t had much time to update everyone. In short

  • We’ve got delivered art from Kyle Charles
  • We’ve got art on the way from Jeffrey Veregge
  • We’ve had two successful alpha play tests
  • Development of Skills and Abilities are underway
  • We’re working on finding Nation writers (call for work!)

Let’s jump in!

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The following is a short story set in the world of Coyote and Crow. It will likely appear in the core rule book. Waya’s Lesson is meant as an introduction to the world of Coyote and Crow, both in tone and theme. It also is at the heart of why the game is called Coyote and Crow. I hope you enjoy it.

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