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This is a hard post to write. I’m not really happy with what I have to do, but sometimes you have to make hard decisions to keep a project moving forward. But let’s start with good news. Coyote and Crow is developing and what I’ve got on paper is great. Character creation is nearly complete, much of the world building content is done, the major dice mechanics are solid. I’ve got some beautiful art from Kyle Charles and the the skeleton of our fictional language from Travis Roberts. My alpha tests were very successful. I’d like to think we can still get to Kickstarter by this summer.

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There’s been so much activity lately with Coyote and Crow that I haven’t had much time to update everyone. In short

  • We’ve got delivered art from Kyle Charles
  • We’ve got art on the way from Jeffrey Veregge
  • We’ve had two successful alpha play tests
  • Development of Skills and Abilities are underway
  • We’re working on finding Nation writers (call for work!)

Let’s jump in!

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I’ve been doing so much work on the timeline, facts and rules for Coyote and Crow that it recently came to my attention that I’ve been sort of secretive about what the world looks and feels like. So, let’s do this!

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I have a problem with initiative. I’m not talking about taking decisive action in my personal life. No, I mean the process of determining the character order of actions in a tabletop role playing encounter. I dislike most traditional systems as they tend to be random and capricious. But more than that, they tend to take the players out of the story and reduce things to the mechanical, the procedural. Coyote and Crow isn’t just about role playing your character, it’s about building a future legend. The things your character does today should become the next generation’s great stories. I want the encounters to feel closer to weaving a fable around a campfire than to a 1970s miniature war game simulation.

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Welcome back! Today’s journal is going to mostly be about dice in Coyote and Crow – what you’ll use, how you’ll use it and why I’m making the choices I’m making.

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For more on what Coyote and Crow is and what I’m doing, please see my statement of intent, HERE

This post is a call for artists. I’m looking to commission art from Indigenous artists for use in my tabletop role playing game, Coyote and Crow. For some examples of the styles that I think fit the game, please go HERE.

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I’m very excited to drop this promotional piece for Coyote and Crow. The logo and graphic design work are by Barbara Schelling. Barbara is a member of the Nakoda tribe and if I have my way, she’ll be an ongoing member of this project. I really love the graphical elements and color splashes in the logo.

The art is by Harry Conway. This piece wasn’t commissioned and isn’t connected to Coyote and Crow in any way. However, I temporarily licensed it for concept and promotional purposes. I feel it does a great job of capturing much of the tone and essence I’m going for, even if the details aren’t quite right. It won’t be used in the final version of Coyote and Crow, but I hope you enjoy it for now. And if you’re developing a game, please reach out to Harry (who you can find on ArtStation). He’s a great guy and a pleasure to work with.

Logo/Design by Barbara Schelling Art by Harry Conway
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The following is a short story set in the world of Coyote and Crow. It will likely appear in the core rule book. Waya’s Lesson is meant as an introduction to the world of Coyote and Crow, both in tone and theme. It also is at the heart of why the game is called Coyote and Crow. I hope you enjoy it.

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